mtg cards that turn lands into forests
You can on Patreon! This site works best with JavaScript enabled. Criteria: Nonland cards that care about the number of Swamps either you or other players control, or that otherwise trigger when a Swamp is tapped or enters the battlefield. Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. +1: Untap target land you control. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with Whenever this creature attacks, create a 1/1 red Goblin creature token thats tapped and attacking. Its still a land. But with dozens of terrain-cultivating cards available, which spells reign supreme? Id be much happier with this if the text until end of turn were removed. One of the land interaction strategies is to animate them, or turn them into creatures. Youre almost always sacrificing a land unless you pay two to just deal six. If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. The literal and graphical information presented on this site Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. I've settled on turning them into creatures. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. While Wasteland can only destroy nonbasic lands, Strip Mine can be tapped and sacrificed to destroy any land. I thnk that would be a good green removal spell. Planar Outburst (Battle for Zendikar) | Illustration by Vincent Proce. It turns all your lands into 2/2s with haste, reach, and indestructible. Let's now take a look at the 10 most powerful land cards ever made forMagic: The Gathering. Besides. Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. Playing this after the opponent leaves no blockers means that you can easily win the game. Kormus Bell may have semi-combo potential with Urborg, Tomb of Yawgmoth to purge the battlefield of lands, but it isnt good for anything beyond that. With each of its initial two triggers, Mending mills two cards from your deck into your graveyard, then returns a creature from your graveyard to your hand. If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. That said, if you have the money for the real thing, this more fragile creature version really doesn't tend to be the best option available. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) The Slack, Discord, Cash App, PayPal, and Patreon logos How its done and how well determines just how powerful of an effect it actually is. 7: Untap up to six target lands. Other Versions Last Stand ( 5 ) Sorcery Target opponent loses 2 life for each Swamp you control. I personally love playing around the universal nature of Karma and Stern Judge, but I know there's got to be other folks out there with more devious schemes! The same thing is true of the next two contenders on the extended list, Nightmare and Staff of the Death Magus. Choose target creature you dont control. If you haven't noticed a trend yet when it comes to cards that care about Swamps, then you may not have actually played against a mono-black deck before. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. Mire's Malice is a 4-mana sorcery that makes your opponent discard two cards. : https://www.patreon.com/Nizzahon_MagicCheck out my History YouTube Channel: https://www.youtube.com/channel/UCwaA-6D36AiqGPCLtqOoeOQWant to see me draft live? 7: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Theyre still lands. Now, other colors can obtain a similar effect with the colorless creature "Walking Atlas," but he costs two mana instead of one, making him slightly less tempting. As you may have guessed the is the number of loyalty counters it comes in with. Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. Theyre still lands. Ondu Rising is a 2-mana sorcery with awaken 4 for . Face Off In YouTube Crossover Match, Flesh And Blood: The 10 Best Instant Cards, Yu-Gi-Oh! It makes it so strong as a commander specifically, and Id love to try this out. While it still plays a part for those of us not willing to shell out the cash for the mostly superior options, it suffers both from not being able to selectively keep your creatures while killing your opponents' and from sometimes not being able to wipe out the creatures with tons of +1/+1 counters on them. Your email address will not be published. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. Fastbond is undoubtedly one of the best Magic cards ever made, but it ranks second because it's rightfully banned in several formats. Library of Alexandria is yet another colorless land, which means it can go into any deck. Please enable JavaScript to get the best experience from this site. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. Unfortunately, people have become quite aware of just how good Crypt Ghast is, so don't be surprised if you have some difficulties keeping your favorite Swamp enabler on the battlefield! Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. Not a bad package, all things considered. +1: Put three +1/+1 counters on up to one target noncreature land you control. It makes a 2/2 flier out of a land for one mana. The awaken mechanic bumps the price up to from , and it puts 3 +1/+1 counters onto a land in the process. You cant use the lands for mana if you want to get value from the creature part. And Burgeoning is especially useful in multiplayer, giving several chances to till your fields before your next turn rolls around. 2023 The Arena Media Brands, LLC and respective content providers on this website. It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. It doesnt have that same sort of beat-down potential that something like a 3/3 or 4/4 has. It comes back to your hand if the land dies just like the other Genjus, which is always good. So there are cards that turn lands into creatures, but what cards turn creatures into lands? about Magic: The Gathering, including card images, mana symbols, and Oracle text, It opens you up to board wipes, no doubt. All Swamps are 1/1 black creatures that are still lands. This will win the game so long as thereare enoughdifferent gates and mana in play, and by only requiring one investment of mana after assembling them it can be extremely easy to defend yourself while you build your gates. But I dont think thats too much of an ask. Enter Harvest Season, which searches your library for up to X basic lands and put them onto the field tapped, where X is the number of tapped creatures you control. This site works best with JavaScript enabled. As for Commander, he's been playing since 2010, when he started off by making a two-player oriented G/R Land Destruction deck. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. This may seem a little unwieldy, given the hand restriction to seven cards, but it's easy to time with land drops and other ways to circumvent hand size. Its still a land. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Whether it's shutting down powerful lands or simply shutting down basic lands, Strip Mine is a versatile threat. All in all, I'm actually glad this managed to make the list, given that it currently only sees play in 2,163 decks. There are certainly some massive differences in power level for animate cards, especially between colors like blue and green, but I think thats perfectly fine and intended. Stopping there, you'd have a decent card, but as long as you control six or more lands, Advocate gives himself and your land-creatures +2/+2! 2023 Wizards. Lands are crucial to any Magic deck as they supply mana, the resource needed for other cards. (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). Great card design here. If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. It comes in at five loyalty for five mana and lets your Forests tap for an extra green. RELATED: Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020. Its still a land. This rapidly fills your arena; just be sure to utilize draw spells, so you don't run out. This is one of the best cards to have in your opening hand; for your first move, play your regular forest, cast Exploration, use its power to play another land, and then potentially cast another single-cost spell, all in round one! When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. For just four mana, this Spirit will make sure your Swamps tap for double the mana, all while giving you a place for extra mana in the form of Extort. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It also has the replicate keyword. I think it still carries its weight in Commander, especially when you get to the point where youre paying the cost five or six times. You can on Twitch! Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. I dont think Id ever want to make a 3/3 with this card. However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. are copyright their respective owners. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. Its power is similar to Gaea's Cradle in that it can tap to add a blue mana for every artifact you control, rather than creatures. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. nowadays is primarily a blue ability. It becomes a 0/0 Elemental creature with haste. 2023 Magic Find, Inc. All rights reserved. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. While technically only Liliana's -3 ability qualifies here, the true reason she's made the number two slot is that she easily slots into any mono-black deck imaginable, providing a means to search for a land every turn while pumping her loyalty counters, a means to either hit for the win or remove a problem creature with her -3, or an emblem that will make sure you have the most mana at the table no matter what. Corrupted Zendikon is a 2-mana enchantment that makes a 3/3 out of a land. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. However, you can increase this amount with a variety of generally-green spells, letting you access stronger spells before your opponents.Note that we're not counting cards like "Kodama's Reach" that cast lands from your deck, only ones that allow additional plays from your hand. Both are green sorceries that cost two mana and search your deck for a Forest to put in play untapped. I wish it were a creature until your next turn because that would actually protect it, but red is naturally the aggressive color anyway. But in the meantime, you can still use his impressive stats for the fight mechanic or other power-related tricks, and whether he's ready for battle or not, Swordtooth lets you play an extra land each turn, quickly preparing your strongest spells. Lands are an essential part of any deck, and swarming them generally isn't too risky since few cards can punish them; often, games are decided by who can play lands faster. Thats four mana for a 4/4 overall, and you dont even get to keep it around. To be clear, it's not maxed out on power level at all, but it's rapidly becoming my favorite deck to pull out of the bag now that it doesn't durdle for decades. it only overwrites land types. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. Which got me thinking what are the best cards that care about Swamps in EDH? This is just too much to reliably cast outside of mono-white, and all that work for a 4/4 wont usually be worth it. Theyre still lands. {3}{G}: Put four +1/+1 counters on target land you control. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. 2023 Magic Find, Inc. All rights reserved. There are four cards that explicitly turn creatures into lands. Three mana for a defender that also cant tap for mana without becoming useless unfortunately isnt too good. You lose life equal to its mana value. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. These are the 10 best cards for extra lands plays in Magic: The Gathering! I run a jolrael edh deck myself. Not only does this provide a massive amount of mana on future turns, but it also exploits landfall abilities for insane combos. Titania, Gaea Incarnates power and toughness are each equal to the number of lands you control. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Unlike some of the worse blue animate spells, you get more than a flimsy 1/3 and some actual power from your lands. Nine mana to take a turn and get a 6/6 is slightly better than average. While we did our best to cross the mighty Cabal Coffers off of our list early, we didn't manage to completely succeed thanks to the Commander precon's Magus cycle. The flying part here is what sells me. 10. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Both are great, but Ranger is particularly frequent among my deck lists for his low price point. RELATED: 10 Most Efficient Creatures In Magic: The Gathering's Modern Format. It can also be activated the next turn if you dont mind sacrificing the planeswalker altogether. In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. Lol! Each creature you control deals damage equal to its power to that creature. If youre playing this in an aggressive red then you probably have better 1-drops to play. It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. life from the Loam and crucible of worlds is necessary, as is groundskeeper. The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. Each player gains 3 life. The first among Nissas is Nissa, Worldwaker, a 5-mana planeswalker that can either untap four Forests or make a 4/4 with trample out of a target land you control. terra eternal could be used to keep your lands from being killed. Some effects permanently turn them into land-creatures. When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase. Embodiment of Fury is one of the more unique ones so far. and our Part the Waterveil is a 6-mana extra-turn sorcery with awaken 6. Uly Van Hammer. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. : The 10 Best Cards From Metal Raiders. What do you think of animating lands as a strategy? It also gives haste and trample, which is often what decides if these kinds of cards good or bad. View User Profile . In the immediate aftermath of our Top 10 there are a few options that both seem like they should be seeing more play, and a few that I would argue shouldn't even be seeing the limited inclusions that they are. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. Balduvian Frostwaker is a 3-mana 1/1 that turns your lands in to 2/2 fliers. Magic: The Gathering is a card game comprised of many types of cards. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. 2: Mill three cards. Required fields are marked *. Awaken the Ancient is a 4-mana enchantment that turns a Mountain into a 7/7 with haste. Theyre still lands. Changing lands (Target land becomes the basic land of your choice.) See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. 3. Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. So keep it out while you have excess lands to play; when your hand is depleted, sac it to help cast a big play. Heck, youre probably already winning if the board is clear and youre soaking mana into a 6/1. This is a great card and commander for Naya () decks. What does each color have to offer? To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. For a single mana, this enchantment lets you play a land whenever an opponent does. Terra Eternal 10. Whenever a land enters the battlefield under your control, you gain 1 life. While the attached pump effect isn't quite as excellent as being able to whittle away at your opponents' life totals while boosting your own, it can nonetheless prove valuable if you somehow manage to wipe the rest of a board. Wall of Resurgence gives creatures a 3/3 for you on top of being a pretty big wall at six toughness. Another Genju, this time its Genju of the Falls. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. While she's easily removed if you don't have a means to protect her, this particular Liliana is worth the risk in any deck that can keep her alive. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. Its still a land. Particularly token creatures to make more use of the landfall mechanic. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Others only last for the rest of the turn. (I tried a few searches). Youve likely already seen Tatyova, Steward of Tides, either in a Commander pod or in Magic Arena Cube drafts. Arch Of Orazca utilizes this to an even stronger degree, letting you draw a card for five additional mana if you have at least ten permanents in play. Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. Part the Waterveil | Illustration by Titus Lunter. A 4-mana 7/7 is always good, and those stat lines plus the haste make casting this and giving up a land somewhat worth it. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels. The red Genju, Genju of the Spires, is a 1-mana enchantment that turns your land into a 6/1 spirit for just two mana. Finally, we come to what may be the most powerful and most notorious land card in all ofMagic: The Gathering: Tolarian Academy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Recently, I completely reworked my five-color Cycling deck, which was known to spin its wheels a bit. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). Are there any cards that turn non-land creatures into lands #1 May 12, 2011. Its cheap and effective, and it sticks around. Since you only need ten gates with different names, you can use both Guild Gates and other non-basics like Plaza of Harmony and Gateway Plaza, and other new cards like Gates Ablaze can provide an inexpensive board wipe that benefits from your land-based strategy. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saproling s. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. It can even give them trample if you can pay an extra red and green. Land cards are a staple of the game, and here are the ten most powerful. The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. Rasputin : Tajic : Kumano : Yeva : Dosan : Jarad : Angus : Selvala : Melek : Rakdos : Cabal Patriarch : Thassa : Freyalise : Daretti : Darien : Karona : Radha : Wydwen, Honestly I would go for the 'until end of turn'land animators rather than the enchantments (such as. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. Even better, if you can pull off her ultimate -8, you get to play any number of forests from your deck tapped and gain an emblem that makes your lands indestructible!
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